Extropian CAE Workbench
One desktop platform for unified CAE — import, model, solve, and visualize, extended by you.
Full details →Scientific Software Engineer | C++ OpenGL Web
Building an ecosystem of modular, high-performance scientific software for engineering and research teams.
A modular scientific software ecosystem of specialized components that combine into custom, high performance, CAE systems.
One desktop platform for unified CAE — import, model, solve, and visualize, extended by you.
Full details →A generative AI and optimization powered platform for synthesizing known laws of nature, geometries, materials, and computational algorithms to invent novel machines at continuum scale.
Full details →2.5D UI as ECS entities in your GL scene — widgets, layout, and interaction, no DOM.
Full details →The modern UI/UX of the web with desktop GPU power — offscreen HTML/CSS/JS panels composited into ECS scenes, lightweight and performant.
Full details →Deterministic, embeddable optimization engine for black-box engineering design spaces.
Full details →Geometry as a foundation, not an add-on — deterministic parametric 2D/3D meshing, renderer-independent by design.
Full details →One model for any multiphysics problem — geometry, motion, loads, and analysis state, format-agnostic.
Full details →Post-process solver output into insight — slices, iso-surfaces, streamlines, glyphs, and derived fields.
Full details →One composable runtime — couple physics, not solvers.
Full details →An AI agent host that drives LLMs with tool access across the Extropian ecosystem.
Full details →Capture, transcribe, and synthesize speech — one audio library for desktop and browser.
Full details →Modular ECS rendering engine for the Extropian ecosystem — PBR, NPR, particles, volume, and built-in interaction.
Full details →The desktop application shell for Extropian — SDL3 windows, OpenGL context, input, and main loop.
Full details →One shared C++23 foundation for the Extropian ecosystem — math, ECS, transforms, and utilities.
Full details →Not everything is the same kind of product: some are ready-to-run applications for your team, some are libraries you embed in your own products and build on — and every single one can be customized to fit your workflows, data, and deployment.
Some Extropian products — like the CAE Workbench, Synthesis, Composer, and Viz — are complete applications your team can license and use out of the box for simulations, visualization, and design work.
Services & licensing →Most of the ecosystem ships as modular C++/OpenGL libraries — the core platform, renderer, physics, geometry, and more — that you can embed in your own products and build upon.
Services & licensing →Every product — end-user application or library — can be customized to your workflows, data, interfaces, and domain requirements as part of the engagement.
Services & licensing →Selected engineering and research software built over the years, from national-laboratory deployments to research platforms.
Built a commercial-grade interactive UI/UX for a hypersonic flow solver — model editing, boundary conditions, batch processing, save/load with reproducibility.
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Large-scale system for modeling chemical and radiological release scenarios — modernized, customized, and deployed to Sandia National Laboratories.
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End-to-end research platform taking scientists from raw sequencing data through downstream analysis, annotation, and interpretation.
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Primary developer since 2018 — maintaining, upgrading, and customizing this mission-critical training platform for multiple government and enterprise deployments.
Full write-up →Describe your technical bottleneck or system. I respond within 24 hours.